![]() ![]() It's not the layout, not the size, but the physical buttons, membranes, and switches. You will struggle and get tired because you are input spamming to fight the controls. Shooters, fighting games, puzzle games, all of these are less enjoyable with this thing because of the controls. ![]() If you are like me and play lots of arcade style games, prepare to suffer. People focus on that stuff but it's not an issue. ![]() The system is not too small, it has a perfect weight, and it's not uncomfortable to hold. ![]() The shoulder buttons genuinely feel like I'm programming a watch. The D-pad feels like a water bed (though it's not as bad as the Retroid Pocket 3+, jfc) and the face buttons are loud and mushy. The bad controls are not called out enough in reviews, and they should be, because it's hard to get an impression of them before holding one in your hands, and it's also an easy and natural thing that Miyoo could upgrade or correct to make this device much better. I'm saying this especially because the new device looks to be using identical controls which will similarly cripple it. The Mini is an incredibly photogenic console, so you would never know until you got it in your hands that the controls are an unacceptably soggy mess. I prefer small handhelds but was surprised to find how different my impressions of the Mini were compared to other reviews I've seen. So until then, I actually recommend taking a look at the RG35XX instead, it’s a very similar handheld in terms of design and performance and it could be purchased instantly, even if the build quality isn’t up to the Miyoo Mini +’s standard.After being away from the scene for 6 months or so I picked up a couple Minis to try out. This is because Miyoo just aren’t making enough, and when they do go on sell there’s scalpers and thousands of customers waiting to get there hands on one. The screen is lovely, performance up to PS1 is flawless and the battery life is reasonable but and a big but… It’s a well made, reliable device, that can fit in your pocket. With all of that in mind is the Miyoo Mini+ worth the current $69.99 price tag? I would say yes, but it’s certainly lost its charm compared to its smaller sibling. While testing Playstation 1 games there was no real issue either, and it emulated those games very well, but that’s where it steps, anything more intensive like PSP and beyond won’t work well on here. Your older consoles like NES, SNES, Mega Drive and NEOGEO work really well on here. On my device it’s impossible to open the battery door, it’s so tight, and the flap so thin that it will either cut my finger, or i’ll crack a nail, so i’ve simply given up at this point. On the back you will see that the battery pack adds a thick bottom to the device, this helps with comfortability, and allows Miyoo to insert new shoulder buttons to the top, that curve into the thin section behind the display. Your volume buttons are on the left hand side, nothing on the right hand side, and at the bottom you have your 3.5mm headphone jack, a SD card slot and a USB-C port. On the top you’ll find your on/off button alongside LED’s that indicate charging. I’m not a fan of high gloss buttons only because they get a little slippery, but that’s just a personal preference of mine.Īt first I didn’t like where the menu button was sitting, but actually it’s the best place for it, as it makes it quick an easy to save games, load games, change settings or hop back out into the main menu without having to turn or tilt your device to find it on the sides. The action buttons sit high out of the shell which I like, and feature a high gloss material with coloring inspiration from the SNES. ![]()
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